The question whether second life is good or bad is
debatable. Second life has many
distinct positive and negative features.
Second life launched in 2003. Second life is a virtual
world where ‘residents’ can explore the
world known as the grid, meet other residents, socialize, participate in
individual and group activities, and create and trade virtual property and services with one
another.
http://www.youtube.com/watch?v=HS6Gfs-wavo
Second life can be seen as a useful tool
for people to interact with others, if they are too shy to do so in the real
world. It can be used by people who may have had a serious accident which would
prevent them to carry out their life ambitions. Businesses within second life include-
- American apparel- opened a branch inside the virtual world selling digital renderings of clothing modeled after real-life merchandise.
- American Cancer Society- has held a version of its Relay For Life national fundraising event inside Second Life.
- BBC radio- recreated the 2006 One Big Weekend event on a 64-acre 260,000 m2 virtual island in Second Life.
- Dell- sell PC's in second life.
- Mazda- Give away their concept car Hakaze on Nagare Island and is presenting kite surfing
- Second life police- a law Enforcement type group that has a partnership with Linden Labs to protect the MMORPG from trolls and griefers.
Anshe Chung is second life’s
first ‘virtual Millionaire.’ She is a ‘virtual real estate broker and made 2
Million dollars in 30 months. Anshe Chung is the main avatar (online personality) of Ailin Graef in the online world Second Life. Referred to as
the "Rockefeller of Second Life" by a CNN journalist, she
has built an online business that engages in development, brokerage, and
arbitrage of virtual land, items, and currencies, and has been featured in a
number of prominent magazines such as Business Week, Fortune and Red Herring.
Second life can be a fun and entertaining
game for users. It can also benefit users as they can make money in the virtual
world which can create a profit for them in the real world. The second life
currency “Linden” can be exchanged for US dollars and other currencies if users
want to exchange the money. People who have trouble socialising in the real world
can also socialise in second life. Many users have found friends, partners and
even had marriages result from second life.
http://www.youtube.com/watch?v=_TLStfPI7o8
Sex is also a frequently encountered in
second life. Access the adult sections
requires age verification, however there is a thin line, and ages can be
inaccurate which brings up the topic of underage sex and pedophile which is a
big issue in second life.
Second life has been referred to as ‘a game where
desperate people with no lives or friends get to live out their dreams of
social acceptance and sex.”
Second life has also been
described as “A virtual world in which a desperately lonely person can adopt an
alter ego and live out an utterly pointless existence every bit as mundane as
their non-virtual life. The "noughties" version of Dungeons and
Dragons but without the trolls and orcs. A baffling and ultimately sad
indictment of how people interact today.”
http://www.youtube.com/watch?feature=player_detailpage&v=tqB5_OyGiIo
The quote on the second life website "Be yourself, love your life" is sweet but it’d referring to your ‘second life’
so what happens when people prioritize their virtual life over there real
life?, Can it truly makes your life better? Second life users can challenge
their personal identity and are entering a phase of post humanism/cyborgs. Post
humanism is the use of technology changes into someone who is no longer human. Users
who dedicate their lives to their second life avatar and ignore their
first/real life can certainly be placed in this category.
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